WebGPU for ML Engineers: From CUDA to the Browser
WebGPU is production-ready. We walk through porting a real transformer inference pipeline from CUDA to WebGPU, with code samples and gotchas.
AxonPod Engineering
Edge Computing Team
Why WebGPU?
CUDA dominates GPU computing, but it locks you into NVIDIA hardware and server-side deployments. WebGPU brings GPU-accelerated computing to the browser, enabling inference on any device with a modern GPU — no drivers, no installation, no server costs.
The Migration Path
Moving from CUDA to WebGPU requires rethinking your compute shaders. Here’s the key mapping:
- CUDA kernels → WGSL compute shaders
- cudaMalloc → GPUBuffer creation
- cudaMemcpy → writeBuffer / mapAsync
- Block/thread hierarchy → workgroup/invocation model
Matrix Multiplication Example
The bread and butter of neural networks is matrix multiplication. In WebGPU, a tiled matmul shader looks remarkably similar to its CUDA counterpart, but uses WGSL syntax and workgroup shared memory instead of __shared__.
Performance Results
On an M2 MacBook Pro, our WebGPU transformer achieves 85% of the throughput of a native Metal implementation. On discrete GPUs (RTX 4090), WebGPU reaches 70% of CUDA performance — surprisingly competitive for a browser-based solution.
Gotchas and Limitations
- No dynamic parallelism: WebGPU doesn’t support launching compute shaders from within other shaders
- Buffer size limits: Some implementations cap buffer sizes at 256MB
- Precision: f16 support is still an extension, not universally available
- Debugging: GPU debugging tools are still maturing compared to CUDA’s ecosystem
Want to put this into practice?
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